<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Slither Devlog - itch.io</title><link>https://ashtonlove.itch.io/slither</link><item><guid>https://ashtonlove.itch.io/slither/devlog/1534402/documentation-user-guide</guid><title>Documentation + User Guide</title><link>https://ashtonlove.itch.io/slither/devlog/1534402/documentation-user-guide</link><pubDate>Wed, 27 May 2026 13:48:21 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NTE1NDU1LnBuZw==/400x224%23c/IVjoRt.png" class="post_image"/><p>Comparison with Game Concept The game has stayed very true to the original concept. Most differences are tweaks to planned game mechanics, rather than removing them entirely. Audience For starters, th...</p>]]></description></item><item><guid>https://ashtonlove.itch.io/slither/devlog/1534400/week-5-6-upgrades-potions</guid><title>Week 5-6: Upgrades &amp; Potions</title><link>https://ashtonlove.itch.io/slither/devlog/1534400/week-5-6-upgrades-potions</link><pubDate>Tue, 26 May 2026 04:55:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The focus of these last few weeks was implementing the proper gameplay mechanics to turn the game from a simple snake clone to a progressive roguelike. This meant expanding on the hazard and upgrade s...</p>]]></description></item><item><guid>https://ashtonlove.itch.io/slither/devlog/1534396/game-testing</guid><title>Game Testing</title><link>https://ashtonlove.itch.io/slither/devlog/1534396/game-testing</link><pubDate>Tue, 26 May 2026 04:41:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Feedback Form [This was originally posted in the game description, rather than a separate devlog, hence the backdated publish date]...</p>]]></description></item><item><guid>https://ashtonlove.itch.io/slither/devlog/1519455/week-4-obstacles-upgrades</guid><title>Week 4: Obstacles &amp; Upgrades</title><link>https://ashtonlove.itch.io/slither/devlog/1519455/week-4-obstacles-upgrades</link><pubDate>Sun, 10 May 2026 13:51:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The focus this week was on turning what I&#039;ve made so far from a level into a game . This meant adding some basic menu navigation and working on the progression system. Screens The game now has a simpl...</p>]]></description></item><item><guid>https://ashtonlove.itch.io/slither/devlog/1506546/week-3-finishing-snake</guid><title>Week 3: Finishing &#039;Snake&#039;</title><link>https://ashtonlove.itch.io/slither/devlog/1506546/week-3-finishing-snake</link><pubDate>Sun, 03 May 2026 13:47:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This week, my goal was to finish making a clone of Snake , with a snake that grows as you collect food and dies if you run into a wall or your own tail. This was successful, and I also included a scor...</p>]]></description></item><item><guid>https://ashtonlove.itch.io/slither/devlog/1500346/week-2-player-movement</guid><title>Week 2: Player Movement</title><link>https://ashtonlove.itch.io/slither/devlog/1500346/week-2-player-movement</link><pubDate>Sun, 26 Apr 2026 13:03:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The Grid As a snake game, I already knew that the player movement would involve the snake moving one segment-length per move, rather than smooth movement, so the first step was to design the grid on w...</p>]]></description></item><item><guid>https://ashtonlove.itch.io/slither/devlog/1493773/week-1-game-concept</guid><title>Week 1: Game Concept</title><link>https://ashtonlove.itch.io/slither/devlog/1493773/week-1-game-concept</link><pubDate>Sun, 19 Apr 2026 11:14:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Working Title: Slither Concept Statement Slither through the levels of this snake roguelike, collecting food and coins while avoiding obstacles and your own tail! Choose from dozens of upgrades to bui...</p>]]></description></item></channel></rss>