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Slither
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Devlog
Documentation + User Guide
May 27, 2026
by
ashtonlove
Comparison with Game Concept The game has stayed very true to the original concept. Most differences are tweaks to planned game mechanics, rather than removing them entirely. Audience For starters, th...
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Week 5-6: Upgrades & Potions
May 26, 2026
by
ashtonlove
The focus of these last few weeks was implementing the proper gameplay mechanics to turn the game from a simple snake clone to a progressive roguelike. This meant expanding on the hazard and upgrade s...
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Game Testing
May 26, 2026
by
ashtonlove
Feedback Form [This was originally posted in the game description, rather than a separate devlog, hence the backdated publish date]...
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Week 4: Obstacles & Upgrades
May 10, 2026
by
ashtonlove
The focus this week was on turning what I've made so far from a level into a game . This meant adding some basic menu navigation and working on the progression system. Screens The game now has a simpl...
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Week 3: Finishing 'Snake'
May 03, 2026
by
ashtonlove
This week, my goal was to finish making a clone of Snake , with a snake that grows as you collect food and dies if you run into a wall or your own tail. This was successful, and I also included a scor...
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Week 2: Player Movement
April 26, 2026
by
ashtonlove
The Grid As a snake game, I already knew that the player movement would involve the snake moving one segment-length per move, rather than smooth movement, so the first step was to design the grid on w...
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Week 1: Game Concept
April 19, 2026
by
ashtonlove
Working Title: Slither Concept Statement Slither through the levels of this snake roguelike, collecting food and coins while avoiding obstacles and your own tail! Choose from dozens of upgrades to bui...
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